Crash Car Mania

Company: Xendex
Role: Junior Game Developer
Platform: J2ME
Tools used: Eclipse, XSI Softimage
Period of Time: February 2008-October 2008

In this mobile action game, the player controls a dummy driving numerous rides like cars, rocket cars, gliders or jetpacks. The goal is to perform dangerous stunts and score high points. By doing combos, the scores will be multiplied to beat the best! I was responsible for implementing the HUD and was involved in the 3D content pipeline using Python and XSI as well as game controls and various other tasks. Furthermore I was part of the team that ported the game on to all requested handsets.

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