Flatout Racing

Company: Xendex
Role: Junior Game Developer
Platform: J2ME
Tools used: Eclipse, XSI Softimage

Period of Time: November 2008-September 2008 In this mobile racing game, the player competes against up to three opponents to win the race and unlock new tracks and cars. With a cool damage model, a destructible environment and visually appealing particle effects this game looks great on a mobile!
I was responsible for the HUD code, the damage effects and physics. Furthermore, I helped with enemy AI and general gameplay code. Also, I helped port the game on all requested handsets.

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